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Widowmaker Ambient and occlusion blockout
Local color + Ambient and occlusion

Local color + Ambient and occlusion

 Ambient and occlusion

Ambient and occlusion

Widowmaker Ambient and occlusion blockout

For teaching purpose I started to do this Widowmaker as an example to explain how to simplify light in different channels in 2D using a similar process as 3D. Here is the first pass with ambiant light, occlusion and local colors. I have made 4 different light settings with these base and will post them when they are all done :)

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