3D scenes tour and usual layout in which I work in 3D.
Different layers for each ground and selections, pretty much reflect the steps in which I made the image, working from background to foreground as I would in 2D.
While exploring the appearance of the Splash art I made different material test to give the "gummy" look of the environment.
I had the chance to make a splash art for the new updates of Boom Slingers, a mobile game developed by my good friend over at Boom Corp.
It was fun to be able to work on something less serious in tone where I could have fun with experimenting in 3D.
From the material researches to the final composition, it was a great ride!